Mojave Grid makes it simple to drop an interactive grid into any page. Use presets or craft your own look—tune color, cell size, and motion in real time, with Hover interactions and Auto modes (Waves, Burst, Flash) that scale smoothly across breakpoints.

What you get

  • 6 presets: Mojave, Desert, Sunset, Ocean, Forest, Neon

  • Two motion modes:

    • Hover — interactive effects that respond to pointer movement

    • Auto — hands-free Waves (Horizontal/Vertical), Burst, or Flash


  • Clean, scalable canvas: Renders crisply at any frame size

  • Performance-aware controls: Tune cell size, speed, and spread

  • Default size: Intrinsic canvas is 600 × 600. It fills whatever frame you place it in, so resize freely in Framer.


Motion Modes

Hover FX

  • Standard – classic 3-phase pulse under the cursor

  • Bubble – soft radial splash with a subtle trail

  • Persistent – “stamp” cells that stay highlighted as you move

  • Firework – bursts radiate from your pointer

Hover Speed (0.5 → 3.0): Overall tempo of the hover animation.

Hover Spread (0.1 → 3.0): How far the effect “blooms” from the cursor.

Trail (toggle; Bubble only): Keeps Bubble trails visible even after you stop hovering.

Tip (resetting trails): Switch Hover FX to a different option and back to clear persistent/trail states.

Auto FX

  • Waves – a moving band sweeps across the grid (Horizontal / Vertical)

  • Burst – spontaneous pulses across the surface

  • Flash – synchronized pulses that wash across the grid (global “flash” accents)

Auto Speed (1 → 10, eased): How fast Waves/Burst/Flash evolve.

Auto Spread (0.1 → 5.0):

  • Waves: band thickness

  • Burst: density/area of burst events

  • Flash: pulse strength/coverage

Interactive steering (Waves): Even in Auto mode, pointer movement gently “pulls” the wave toward your cursor—great for subtle, reactive hero sections.


What you get

  • 6 presets: Mojave, Desert, Sunset, Ocean, Forest, Neon

  • Two motion modes:

    • Hover — interactive effects that respond to pointer movement

    • Auto — hands-free Waves (Horizontal/Vertical), Burst, or Flash


  • Clean, scalable canvas: Renders crisply at any frame size

  • Performance-aware controls: Tune cell size, speed, and spread

  • Default size: Intrinsic canvas is 600 × 600. It fills whatever frame you place it in, so resize freely in Framer.


Motion Modes

Hover FX

  • Standard – classic 3-phase pulse under the cursor

  • Bubble – soft radial splash with a subtle trail

  • Persistent – “stamp” cells that stay highlighted as you move

  • Firework – bursts radiate from your pointer

Hover Speed (0.5 → 3.0): Overall tempo of the hover animation.

Hover Spread (0.1 → 3.0): How far the effect “blooms” from the cursor.

Trail (toggle; Bubble only): Keeps Bubble trails visible even after you stop hovering.

Tip (resetting trails): Switch Hover FX to a different option and back to clear persistent/trail states.

Auto FX

  • Waves – a moving band sweeps across the grid (Horizontal / Vertical)

  • Burst – spontaneous pulses across the surface

  • Flash – synchronized pulses that wash across the grid (global “flash” accents)

Auto Speed (1 → 10, eased): How fast Waves/Burst/Flash evolve.

Auto Spread (0.1 → 5.0):

  • Waves: band thickness

  • Burst: density/area of burst events

  • Flash: pulse strength/coverage

Interactive steering (Waves): Even in Auto mode, pointer movement gently “pulls” the wave toward your cursor—great for subtle, reactive hero sections.


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